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Fields

Fields have the following structure:

.field1.field2.field3.field4

All fields evaluate to a number.

Available Fields

tip

Most of the specific tags can be located in their respective character/weapon/artifact page. For example, if you are looking for the tag for Lisa's A4 (defense shred), then look in Lisa's character page.

field1field2field3field4description
debuffres/deft0/t1/t2/...res/def modifier nameEvaluates to the remaining duration of the specified res/def modifier on the specified target. See the relevant character/weapon/artifact page for acceptable modifier names.
elementt0/t1/t2/...pyro/hydro/anemo/electro/dendro/cryo/geo/frozen/quicken-Evaluates to the remaining durability of the specified element on the specified target.
statuscore status name--Evaluates to the remaining duration of the specified core status. See the relevant character/weapon/artifact page for acceptable status names.
stam---Evaluates to the player's remaining stamina.
constructduration/countconstruct name-Evaluates to the duration/count of the specified construct. See individual character page for acceptable construct names.
gadgetsdendrocorecount-Evaluates to the current number of Dendro Cores.
gadgetssourcewaterdropletcount-Evaluates to the current number of Sourcewater Droplets. Use character specific fields to get number of Sourcewater Droplets in range.
gadgetscrystallizeshardall/pyro/hydro/electro/cryo-Evaluates to the current number of Crystallize Shards that can be picked up. all will return the total number of Crystallize Shards while the others will only count the ones of the given element.
keyschar/weapon/artifactchar/weapon/artifact name-Evaluates to the key for the specified char/weapon/artifact name. See the relevant character/weapon/artifact page for acceptable names.
actionskill/burst/attack/charge/high_plunge/low_plunge/aim/dash/jump/swap/walk/wait-Evaluates to the key for the specified action name.
state---Evaluates to the current state of the player.
previous-char---Evaluates to the char that executed the previous action. Use .keys.char.<char name> for comparison.
previous-action---Evaluates to the previously executed action. Use .action.<action name> for comparison.
airborne---1 if the player is airborne (via buffed jump from Xianyun Q for example), 0 otherwise.
character namecons--Evaluates to the character's constellation count.
character nameenergy--Evaluates to the character's current energy.
character nameenergymax--Evaluates to the character's maximum energy.
character namehp--Evaluates to the character's current hp.
character namehpratio--Evaluates to the character's hp ratio.
character namehpmax--Evaluates to the character's maximum hp.
character namenormal--Evaluates to the character's next normal counter. Example: If the character is in idle or just performed their last normal attack, then the next normal counter is 1 (N1).
character nameonfield--1 if the character is on the field, 0 otherwise.
character nameweapon--Evaluates to the character's weapon. Use .keys.weapon.<weapon name> for comparison purposes.
character namemods/statusmod/status name-Evaluates to the remaining duration of the mod/status on the character. See the relevant character page for acceptable mod/status names.
character nameinfusioninfusion name-Evaluates to the remaining duration of the weapon infusion on the character. See the relevant character page for acceptable infusion names.
character nametagstag name-Evaluates to the value of the tag on the character. See the relevant character page for acceptable tag names.
character namestatsdef%/def/hp/hp%/atk/atk%/er/em/cr/cd/heal/pyro%/hydro%/cryo%/electro%/anemo%/geo%/dendro%/phys%/atkspd%/dmg%-Evaluates to the value of the stat on the character.
character nameskill/burst/attack/charge/high_plunge/low_plunge/aim/dash/jump/swap/walk/waitcd/charge/ready-Evaluates to the following things for the specified action of the character: remaining cooldown / remaining charges (example: Sucrose Skill) / 1 if the action is ready, 0 otherwise.