Albedo
Frames
- Video #1
- Video #2
- Video #3
- Video #4
Video credit: Kolibri#7675 (special thanks to Xreejan#1180)
Count : Sheet (credit: Kolibri#7675)
Count : Sheet (credit: Kolibri#7675)
Video credit: Kolibri#7675 (special thanks to Xreejan#1180)
Count : Sheet (credit: Kolibri#7675)
Count : Sheet (credit: Kolibri#7675)
Video credit: Kolibri#7675 (special thanks to Xreejan#1180)
Count : Sheet (credit: Kolibri#7675)
Count : Sheet (credit: Kolibri#7675)
Video credit: charliex3000
Count : Sheet (credit: charliex3000)
Count : Sheet (credit: charliex3000)
Hitlag Data
- Normal
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
N1 | 0.03 | 0.01 | true | false |
N2 | 0.03 | 0.01 | true | false |
N3 | 0.06 | 0.01 | true | false |
N4 | 0.09 | 0.01 | true | false |
N5 | 0.12 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Circle | Player | - | 0.8 | 1.6 | - | - | - | - |
N2 | Circle | Player | - | 0.1 | 2 | 180 | - | - | - |
N3 | Box | Player | - | -0.2 | - | - | 3 | 2.6 | - |
N4 | Box | Player | - | 0.1 | - | - | 1.5 | 3.7 | - |
N5 | Circle | Player | - | 0.8 | 2 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
CA-1 | Circle | Player | - | 0.3 | 2.2 | 270 | - | - | - |
CA-2 | Circle | Player | - | 0.3 | 2.2 | 270 | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-Skill | Circle | Player | - | 3 | 5 | - | - | - | E/C4/C6 has a detection area of 10m around the position of this hitbox. |
E-TransientBlossom | Circle | GlobalValue | - | - | 3.4 | - | - | - | Spawns on target that the E proc'd on. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-FatalBlossom | Circle | GlobalValue | - | - | 3 | - | - | - | Each blossom targets a separate enemy within the E detection area if possible, otherwise it randomly spawns in the E detection area. |
Q-Start | Circle | Player | - | - | 3 | - | - | - | not implemented yet |
Q-ElementalBurst | Circle | Player | - | - | 8 | 120 | - | - | - |
Known issues
- Burst ticks missing precise frame count
Names
- albedo
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Field | Description |
---|---|
.albedo.elevator | Evaluates to 1 if skill is currently active |
.albedo.c2stacks | Current number of C2 stacks |
.<character>.mods.albedo-a4 | Whether or not Albedo A4 buff is active on the specified character |