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Albedo

Frames

Video credit: Kolibri#7675 (special thanks to Xreejan#1180)
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N40.090.01truefalse
N50.120.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.81.6----
N2CirclePlayer-0.12180---
N3BoxPlayer--0.2--32.6-
N4BoxPlayer-0.1--1.53.7-
N5CirclePlayer-0.82----

Known issues

  • Burst ticks missing precise frame count

Names

  • albedo
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

FieldDescription
.albedo.elevator
Evaluates to 1 if skill is currently active
.albedo.c2stacks
Current number of C2 stacks
.<character>.mods.albedo-a4
Whether or not Albedo A4 buff is active on the specified character
If more than one field is available, then either field will work.