Skip to main content

Beidou

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kurt#5846)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.090.01truefalse
N20.120.01truefalse
N30.090.01truefalse
N40.090.01truefalse
N50.120.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.52270---
N2BoxPlayer----22.5-
N3CirclePlayer-12----
N4CirclePlayer-12270---
N5BoxPlayer--0.5--23-

Known issues

Does not have any known issues

Names

  • beidou
AbilityLegalNotes
attack-
chargeNot implemented yet.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkNo action followed by walk has proper frames.
swap-

Params

AbilityParamDescription
skillcounterNumber of counter hits. Default 0. 2 for perfect counter. Does not affect frames.

Fields

Does not have any fields