Frames
Video credit: Kolibri#7675
Count :
Sheet (credit: Kurt#5846)
Hitlag Data
- Normal
- Charge Attack
- Skill
- Burst
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
N1 | 0.09 | 0.01 | true | false |
N2 | 0.12 | 0.01 | true | false |
N3 | 0.09 | 0.01 | true | false |
N4 | 0.09 | 0.01 | true | false |
N5 | 0.12 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
CA-Spinning | 0.03 | 0.01 | true | true |
CA-Final | 0.15 | 0.01 | true | true |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
E-Base | 0.09 | 0.01 | true | false |
E-Stage1 | 0.09 | 0.01 | true | false |
E-Stage2 | 0.15 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
Q-Initial | 0.1 | 0.01 | false | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
- Cons
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1 | Circle | Player | - | 0.5 | 2 | 270 | - | - | - |
N2 | Box | Player | - | - | - | - | 2 | 2.5 | - |
N3 | Circle | Player | - | 1 | 2 | - | - | - | - |
N4 | Circle | Player | - | 1 | 2 | 270 | - | - | - |
N5 | Box | Player | - | -0.5 | - | - | 2 | 3 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA-Spinning | Circle | Player | - | 0.3 | 3 | - | - | - | not implemented yet |
CA-Final | Circle | Player | - | - | 3.5 | - | - | - | not implemented yet |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E-Base | Circle | Player | - | - | 6 | - | - | - | - |
E-Stage1 | Circle | Player | - | - | 7 | - | - | - | - |
E-Stage2 | Circle | Player | - | - | 8 | - | - | - | Also used for perfect counter. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q-Initial | Circle | Player | - | - | 4 | - | - | - | C6 has an detection area of 5m around Player. |
Q-Lightning | Single | GlobalValue | - | - | - | - | - | - | Is done as a chain of attacks starting at the target hit and moving on to a different, random enemy if such an enemy exists. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q-C4 | Single | GlobalValue | - | - | - | - | - | - | Spawns on target that C4 proc'd on. |
Known issues
Does not have any known issues
Names
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ❌ | Not implemented yet. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
skill | counter | Number of counter hits. Default 0. 2 for perfect counter. Does not affect frames. |
Fields
Does not have any fields