Baizhu
Frames
Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)
Count : Sheet (credit: Kolibri#7675)
Hitlag Data
No hitlag data for character
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
- Cons
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
N2 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
N3 | Box | Player | - | -0.2 | - | - | 2.4 | 3 | - |
N4 | Box | Player | - | -0.2 | - | - | 3.2 | 3 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
CA | Circle | PrimaryTarget | - | - | 2.3 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E | Circle | PrimaryTarget | - | - | 0.6 | - | - | - | Is done as a chain of attacks starting at PrimaryTarget and moving on to a random enemy within 10m radius of the current enemy (including current enemy) if such an enemy exists. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-Start | Circle | Player | - | - | 3 | - | - | - | not implemented yet |
Q-Spiritvein | Circle | PrimaryTarget | - | - | 1.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
C2 | Circle | GlobalValue | - | - | 0.6 | - | - | - | Spawns on target that C2 proc'd on. |
Known issues
Does not have any known issues
Names
- baizhu
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
Does not have any ability params
Fields
Does not have any fields