Kazuha
Frames
- Video #1
- Video #2
- Video #3
Hitlag Data
- Normal
- Burst
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
N1 | 0.03 | 0.01 | true | false |
N2 | 0.03 | 0.01 | true | false |
N3-1 | 0.01 | 0.01 | false | false |
N3-2 | 0.05 | 0.01 | true | false |
N4 | 0.06 | 0.01 | true | false |
N5-1 | 0 | 0.05 | true | false |
N5-3 | 0 | 0.05 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
Q-Initial | 0.05 | 0.05 | false | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Ascension
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Circle | Player | - | 1 | 1.5 | - | - | - | - |
N2 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
N3-1 | Circle | Player | - | 0.8 | 1.5 | - | - | - | - |
N3-2 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
N4 | Circle | Player | - | 1 | 1.5 | - | - | - | - |
N5-1 | Circle | Player | - | - | 2.2 | - | - | - | - |
N5-2 | Circle | Player | - | - | 2.2 | - | - | - | - |
N5-3 | Circle | Player | - | - | 2.2 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
CA-1 | Circle | Player | - | 1 | 2.2 | - | - | - | - |
CA-2 | Circle | Player | - | 1 | 2.2 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
E-Plunge | Circle | Player | - | - | 1 | - | - | - | - |
E-High_Plunge | Circle | Player | - | 0.5 | 4.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-Tap | Circle | Player | - | - | 5 | - | - | - | AbsorbCheck has the same hitbox. |
E-Hold | Circle | Player | - | - | 9 | - | - | - | AbsorbCheck has the same hitbox. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-Initial | Circle | Player | - | 1 | 9 | - | - | - | AbsorbCheck has the same hitbox except that it is 8m radius. |
Q-DoT | Circle | Player | - | - | 9 | - | - | - | Spawns at the Q-Initial position. |
Q-AdditionalElement | Circle | Player | - | - | 9 | - | - | - | Spawns at the Q-Initial position. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-A1 | Circle | Player | - | 0.5 | 4.5 | - | - | - | - |
Known issues
Does not have any known issues
Names
- kazuha
- kaedeharakazuha
- kaz
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be skill or a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
skill | hold | 0 for Tap (default), 1 for Hold. |
skill | glide_cancel | 0 for no Glide Cancel (default), 1 for Glide Cancel. Using high_plunge after Skill with a Glide Cancel is not allowed. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Does not have any fields