Skip to main content

Kazuha

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N3-10.010.01falsefalse
N3-20.050.01truefalse
N40.060.01truefalse
N5-100.05truefalse
N5-300.05truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-11.5----
N2CirclePlayer-0.71.5----
N3-1CirclePlayer-0.81.5----
N3-2CirclePlayer-0.71.5----
N4CirclePlayer-11.5----
N5-1CirclePlayer--2.2----
N5-2CirclePlayer--2.2----
N5-3CirclePlayer--2.2----

Known issues

Does not have any known issues

Names

  • kazuha
  • kaedeharakazuha
  • kaz
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be skill or a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
skillhold0 for Tap (default), 1 for Hold.
skillglide_cancel0 for no Glide Cancel (default), 1 for Glide Cancel. Using high_plunge after Skill with a Glide Cancel is not allowed.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields