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Cyno

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.010.01falsefalse
N20.060.01truefalse
N3-100.01falsefalse
N3-20.020.01truefalse
N40.040.01truefalse
Q-N10.010.01falsefalse
Q-N20.010.01falsefalse
Q-N30.030.01falsefalse
Q-N4-10.010.01falsefalse
Q-N4-20.030.01falsefalse
Q-N50.050.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.51.8270---
N2BoxPlayer--0.2--1.82.7-
N3-1BoxPlayer----2.23.6-
N3-2BoxPlayer----2.23.6-
N4CirclePlayer-12.3----
Q-N1CirclePlayer-12----
Q-N2CirclePlayer-12----
Q-N3BoxPlayer--0.2--2.56-
Q-N4-1CirclePlayer-0.82.5----
Q-N4-2CirclePlayer-0.82.5----
Q-N5CirclePlayer-1.53.5----

Known issues

Does not have any known issues

Names

  • cyno
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields