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Ayato

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kurt#5846)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N50.080.01truefalse
E-N10.030.01falsefalse
E-N20.030.01falsefalse
E-N30.030.01falsefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.61.7----
N2CirclePlayer-0.81.7----
N3BoxPlayer-0.3--1.62.8-
N4-1BoxPlayer--0.2--22.6-
N4-2BoxPlayer--0.2--22.6-
N5BoxPlayer-0.6--62-
E-N1BoxPlayer----87-
E-N2BoxPlayer----87-
E-N3BoxPlayer----87-

Known issues

Does not have any known issues

Names

  • ayato
  • kamisatoayato
AbilityLegalNotes
attack-
chargeNot available in skill state. Need to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
skillillusion_delayIllusion explosion delay in frames. Default 35 frames.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields