Frames
- Video #1
- Video #2
- Video #3
- Video #4
- Video #5
Video credit: Kolibri#7675
Count :
Sheet (credit: Kurt#5846)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kurt#5846)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kurt#5846)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: kolibri._.
Count :
Sheet (credit: kolibri._.)
Hitlag Data
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
N1 | 0.03 | 0.01 | true | false |
N2 | 0.03 | 0.01 | true | false |
N3 | 0.06 | 0.01 | true | false |
N5 | 0.08 | 0.01 | true | false |
E-N1 | 0.03 | 0.01 | false | false |
E-N2 | 0.03 | 0.01 | false | false |
E-N3 | 0.03 | 0.01 | false | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
C6-Hit-1 | 0.03 | 0.01 | false | true |
C6-Hit-2 | 0.03 | 0.01 | false | true |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Cons
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1 | Circle | Player | - | 0.6 | 1.7 | - | - | - | - |
N2 | Circle | Player | - | 0.8 | 1.7 | - | - | - | - |
N3 | Box | Player | - | 0.3 | - | - | 1.6 | 2.8 | - |
N4-1 | Box | Player | - | -0.2 | - | - | 2 | 2.6 | - |
N4-2 | Box | Player | - | -0.2 | - | - | 2 | 2.6 | - |
N5 | Box | Player | - | 0.6 | - | - | 6 | 2 | - |
E-N1 | Box | Player | - | - | - | - | 8 | 7 | - |
E-N2 | Box | Player | - | - | - | - | 8 | 7 | - |
E-N3 | Box | Player | - | - | - | - | 8 | 7 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA-Target | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E-WaterIllusion | Circle | GlobalValue | - | - | 3.5 | - | - | - | Spawns at the position Player was at when E was used. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q-BloomwaterBlade | Circle | GlobalValue | - | - | 2.5 | - | - | - | Q has a detection area of 10m around the position of Player when Q was used. At every tick: If there are enemies within the Q detection area that are not currently marked, then it spawns at a random enemy out of those. This random enemy is then marked for 1.45s. Otherwise, it will spawn randomly between 1.5m and 9.5m from the Q center. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
C6-Hit-1 | Box | Player | - | - | - | - | 8 | 7 | - |
C6-Hit-2 | Box | Player | - | - | - | - | 8 | 7 | - |
Known issues
Does not have any known issues
Names
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ⚠ | Not available in skill state. Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. Cannot be used while in skill state. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
skill | illusion_delay | Illusion explosion delay in frames. Default 35 frames. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Does not have any fields