Lyney
Frames
Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)
Count : Sheet (credit: Kolibri#7675)
Hitlag Data
- Aimed Shot
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
Aim-Head | 0.12 | 0.01 | false | true |
FullAim-Head | 0.12 | 0.01 | false | true |
FullAim-Lv2-Head | 0.12 | 0.01 | false | true |
AoE Data
- Normal
- Aimed Shot
- Skill
- Burst
- Cons
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N3-1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N3-2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N4 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Aim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
Aim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
FullAim-Lv2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
FullAim-Lv2-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
FullAim-Lv2-Aligned | Circle | GlobalValue | - | - | 2 | - | - | - | Spawns at the target hit by FullAim-Lv2. |
FullAim-Lv2-PyrotechnicStrike | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
FullAim-Lv2-PyrotechnicStrike-Skill | Circle | GlobalValue | - | - | 3.5 | - | - | - | Spawns at the position of the Grin-Malkin Hat which is at the FullAim-Lv2-Aligned position. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-Skill | Circle | Player | - | 5.5 | 5.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-Move | Single | GlobalValue | - | - | - | - | - | - | On every tick: Applies to all enemies within 4m radius of the Player. |
Q-ExplosiveFirework | Circle | Player | - | - | 6 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
FullAim-Lv2-C6 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
Known issues
Does not have any known issues
Names
- lyney
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ✔ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
- | pyrotechnic_travel | Projectile travel time for Pyrotechnic Strike via Grin-Malkin Hat expiry. Default 36 frames. Set via '+params=[pyrotechnic_travel=...]' in Lyney's 'char' line. |
- | c2_stacks | Number of C2 stacks to gain at the beginning. Default 0, maximum 3. Set via '+params=[c2_stacks=...]' in Lyney's 'char' line. |
attack | travel | Projectile travel time. Default 10 frames. |
aim | hold | 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot, 2 for Prop Arrow (default). |
aim | travel | Projectile travel time. Default 10 frames. |
aim | c6_travel | Projectile travel time for C6. Default 10 frames. Only does something if level is 1. |
aim | weakspot | Hit weakspot with aimed shot. Default 0 (false), 1 for true. |
Fields
Field | Description |
---|---|
.lyney.propSurplusStacks | Number of Prop Surplus stacks. |