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Lyney

Known issues​

Does not have any known issues

Names​

  • lyney

Frames​

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data​

AbilityHalt TimeScaleDefense HaltDeployable
Aim-Head0.120.01falsetrue
FullAim-Head0.120.01falsetrue
FullAim-Lv2-Head0.120.01falsetrue

AoE Data​

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPrimaryTarget--0.5--0.11-
N2BoxPrimaryTarget--0.5--0.11-
N3-1BoxPrimaryTarget--0.5--0.11-
N3-2BoxPrimaryTarget--0.5--0.11-
N4BoxPrimaryTarget--0.5--0.11-
AbilityLegalNotes
attack✔-
aim✔-
charge❌-
low_plunge❌-
high_plunge❌-
skill✔-
burst✔-
dash✔-
jump✔-
walk✔-
swap✔-

Params​

AbilityParamDescription
-c2_stacksNumber of C2 stacks to gain at the beginning. Default 0, maximum 3. Set via '+params=[c2_stacks=...]' in Lyney's 'char' line.
-pyrotechnic_travelProjectile travel time for Pyrotechnic Strike via Grin-Malkin Hat expiry. Default 36 frames. Set via '+params=[pyrotechnic_travel=...]' in Lyney's 'char' line.
attacktravelProjectile travel time. Default 10 frames.
aimc6_travelProjectile travel time for C6. Default 10 frames. Only does something if level is 1.
aimhold0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot, 2 for Prop Arrow (default).
aimtravelProjectile travel time. Default 10 frames.
aimweakspotHit weakspot with aimed shot. Default 0 (false), 1 for true.

Fields​

FieldDescription
.lyney.propSurplusStacksNumber of Prop Surplus stacks.