Frames
Video credit: ._keng
Count :
Sheet (credit: ._keng)
Hitlag Data
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
N1 | 0.02 | 0.01 | true | false |
N2 | 0.02 | 0.01 | true | false |
N3 | 0.02 | 0.01 | true | false |
N4-1 | 0 | 0.01 | true | false |
N6 | 0.02 | 0.01 | true | false |
Masque-N1 | 0.02 | 0.01 | true | false |
Masque-N2 | 0.02 | 0.01 | true | false |
Masque-N3 | 0.02 | 0.01 | true | false |
Masque-N4-1 | 0 | 0.01 | true | false |
Masque-N6 | 0.02 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
CA | 0.02 | 0.01 | true | false |
Masque-CA | 0.02 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
E-Cleave | 0 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Cons
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1 | Box | Player | - | -0.15 | - | - | 1.9 | 3 | - |
N2 | Circle | Player | - | 0.5 | 2.6 | 300 | - | - | - |
N3 | Box | Player | - | -1.2 | - | - | 1.9 | 4 | - |
N4-1 | Circle | Player | -0.5 | -0.7 | 2.8 | - | - | - | - |
N4-2 | Circle | Player | -0.5 | -0.7 | 2.8 | - | - | - | - |
N5 | Circle | Player | - | 2.4 | 2.5 | - | - | - | - |
N6 | Circle | Player | - | 2.5 | 3 | - | - | - | - |
Masque-N1 | Box | Player | - | -0.15 | - | - | 1.9 | 4.2 | - |
Masque-N2 | Circle | Player | - | 0.5 | 3.1 | 300 | - | - | - |
Masque-N3 | Box | Player | - | -1.2 | - | - | 3.4 | 5.6 | - |
Masque-N4-1 | Circle | Player | -0.5 | -0.7 | 3.3 | - | - | - | - |
Masque-N4-2 | Circle | Player | -0.5 | -0.7 | 3.3 | - | - | - | - |
Masque-N5 | Circle | Player | - | 2.4 | 2.8 | - | - | - | - |
Masque-N6 | Circle | Player | - | 2.5 | 3.7 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA | Circle | PrimaryTarget | - | 0.9 | 4 | - | - | - | - |
Masque-CA | Circle | PrimaryTarget | - | 0.9 | 4 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Masque-Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
Masque-Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
Masque-High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E-Spike | Circle | Player | - | - | 0.5 | - | - | - | - |
E-Cleave | Circle | Player | - | 4.5 | 6 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q-ElementalBurst | Circle | Player | - | 6 | 6.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
C2 | Circle | Player | - | 3 | 6.5 | - | - | - | - |
Known issues
Does not have any known issues
Names
Legal Actions
Does not have any known legal actions
Params
Ability | Param | Description |
---|
charge | early_cancel | Cancel the CA immediately after absorbing nearby Blood-Debt Directives. The next action must be Dash or Jump. Default 0 (false), 1 for true |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Does not have any fields