Bennett
Frames
- Video #1
- Video #2
- Video #3
Hitlag Data
- Normal
- Skill
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
N1 | 0.03 | 0.01 | true | false |
N2 | 0.03 | 0.01 | true | false |
N3 | 0.06 | 0.01 | true | false |
N4 | 0.09 | 0.01 | true | false |
N5 | 0.12 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
E-Tap | 0.09 | 0.01 | true | false |
E-Hold-Lv.1-1 | 0.09 | 0.01 | true | false |
E-Hold-Lv.1-2 | 0.09 | 0.01 | true | false |
E-Hold-Lv.1-C4 | 0.12 | 0.01 | true | false |
E-Hold-Lv.2-1 | 0.09 | 0.01 | true | false |
E-Hold-Lv.2-2 | 0.09 | 0.01 | true | false |
E-Hold-Lv.2-Explosion | 0 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Cons
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Circle | Player | - | 0.8 | 1.2 | - | - | - | - |
N2 | Circle | Player | - | 0.8 | 1.2 | - | - | - | - |
N3 | Circle | Player | - | 0.6 | 2 | 30 | - | - | - |
N4 | Box | Player | - | 0.3 | - | - | 1 | 3.5 | - |
N5 | Circle | Player | - | 0.8 | 2 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
CA-1 | Circle | Player | - | - | 2.2 | - | - | - | - |
CA-2 | Circle | Player | - | - | 2.2 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-Tap | Circle | Player | - | 0.8 | 2.5 | 270 | - | - | - |
E-Hold-Lv.1-1 | Circle | Player | - | 0.5 | 2.5 | - | - | - | - |
E-Hold-Lv.1-2 | Box | Player | - | - | - | - | 3 | 3 | - |
E-Hold-Lv.2-1 | Circle | Player | - | 0.5 | 2.5 | - | - | - | - |
E-Hold-Lv.2-2 | Box | Player | - | - | - | - | 3 | 3 | - |
E-Hold-Lv.2-Explosion | Circle | Player | - | 1 | 3.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-ElementalBurst | Circle | Player | - | 0.5 | 6 | - | - | - | Q has a detection area with the same hitbox. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-Hold-Lv.1-C4 | Box | Player | - | -1 | - | - | 3 | 4 | - |
Known issues
Does not have any known issues
Names
- bennett
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
skill | hold | 0 for Tap (default), 1 for Hold Lv. 1, 2 for Hold Lv. 2. |
skill | hold_c4 | If 1, trigger C4. Default 0. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Does not have any fields