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Eula

Frames

Video credit: Shizuka#7791
Count : Sheet (credit: Shizuka#7791)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.090.01truefalse
N20.120.01truefalse
N3-20.090.01truefalse
N40.090.01truefalse
N5-20.120.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.52270---
N2CirclePlayer-0.52270---
N3-1CirclePlayer-0.52----
N3-2CirclePlayer-0.52----
N4CirclePlayer--2270---
N5-1BoxPlayer----23-
N5-2BoxPlayer----23-

Known issues

Does not have any known issues

Names

  • eula
AbilityLegalNotes
attack-
chargeNot implemented yet.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkEverything except normal followed by walk has proper frames.
swap-

Params

AbilityParamDescription
skillhold0 for Tap (default), 1 for Hold.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields