Frames
Video credit: charliex3000
Count :
Sheet (credit: charliex3000)
Hitlag Data
No hitlag data for character
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| N1 | Box | Player | - | - | - | - | 1.6 | 3 | - |
| N2 | Circle | Player | - | 0.7 | 2 | - | - | - | - |
| N3-1 | Circle | Player | - | 0.8 | 2.5 | - | - | - | - |
| N3-2 | Circle | Player | - | 0.4 | 2.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| CA | Box | Player | - | -1.2 | - | - | 3.3 | 3.5 | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| Plunge | Circle | Player | - | - | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| E | Circle | Player | - | - | 5 | - | - | - | - |
| E-Arkhe | Circle | Player | - | - | 5 | - | - | - | - |
| E-Tick | Circle | PrimaryTarget | - | - | 1.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| Q | Circle | Player | - | 1 | 7 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| E-C6 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
Known issues
Does not have any known issues
Names
Legal Actions
| Ability | Legal | Notes |
|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|
skill | travel | Frosty Parfait travel time. Default 5 frames. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
| Field | Description |
|---|
.escoffier.c2-count
| Number of Cold Dish (C2) stacks |
.escoffier.c4-count
| Number of extra healing and energy restore effects (C4) left |
.escoffier.c6-count
| Number of Special-Grade Frosty Parfait (C6) attacks left |
If more than one field is available, then either field will work.