Skip to main content

Ayaka

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kurt#5846)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N4-30.030.05truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.81.6----
N2CirclePlayer-0.81.2----
N3CirclePlayer--0.52.860---
N4-1CirclePlayer-0.61.6----
N4-2CirclePlayer-0.61.6----
N4-3CirclePlayer-0.61.6----
N5-TargetCirclePrimaryTarget--0.8----

Known issues

Does not have any known issues

Names

  • ayaka
  • kamisatoayaka
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
dashfNumber of frames to add to minimum dash length. Default 0 frames.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields