Ayaka
Frames
- Video #1
- Video #2
- Video #3
- Video #4
- Video #5
Video credit: Kolibri#7675
Count : Sheet (credit: Kurt#5846)
Count : Sheet (credit: Kurt#5846)
Video credit: Kolibri#7675
Count : Sheet (credit: Kurt#5846)
Count : Sheet (credit: Kurt#5846)
Video credit: Kolibri#7675
Count : Sheet (credit: Kurt#5846)
Count : Sheet (credit: Kurt#5846)
Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)
Count : Sheet (credit: Kolibri#7675)
Video credit: charliex3000
Count : Sheet (credit: charliex3000)
Count : Sheet (credit: charliex3000)
Hitlag Data
- Normal
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
N1 | 0.03 | 0.01 | true | false |
N2 | 0.03 | 0.01 | true | false |
N3 | 0.06 | 0.01 | true | false |
N4-3 | 0.03 | 0.05 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
- Cons
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Circle | Player | - | 0.8 | 1.6 | - | - | - | - |
N2 | Circle | Player | - | 0.8 | 1.2 | - | - | - | - |
N3 | Circle | Player | - | -0.5 | 2.8 | 60 | - | - | - |
N4-1 | Circle | Player | - | 0.6 | 1.6 | - | - | - | - |
N4-2 | Circle | Player | - | 0.6 | 1.6 | - | - | - | - |
N4-3 | Circle | Player | - | 0.6 | 1.6 | - | - | - | - |
N5-Target | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
CA-1 | Circle | Player | - | - | 1 | - | - | - | There are up to 5 possible instances of CA-1, CA-2, CA-3. It looks for an anchor enemy in 5m radius around player. If such an enemy exists, then it looks for additional enemies in 4m radius around the anchor enemy. If less than 5 enemies were targeted, then it checks for gadgets to target. |
CA-2 | Circle | Player | - | - | 1 | - | - | - | - |
CA-3 | Circle | Player | - | - | 1 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-Skill | Circle | Player | - | - | 4.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-ElementalBurst-Cutting | Circle | PrimaryTarget | - | 0.3 | 3 | - | - | - | - |
Q-ElementalBurst-Bloom | Circle | PrimaryTarget | - | - | 5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-C2-Cutting | Circle | PrimaryTarget | - | 0.3 | 1.5 | - | - | - | - |
Q-C2-Bloom | Circle | PrimaryTarget | - | - | 3 | - | - | - | - |
Known issues
Does not have any known issues
Names
- ayaka
- kamisatoayaka
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
dash | f | Number of frames to add to minimum dash length. Default 0 frames. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Does not have any fields