Frames
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: kolibri._.
Count :
Sheet (credit: kolibri._.)
Hitlag Data
- Normal
- Charge Attack
- Skill
- Burst
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
N1 | 0.1 | 0.01 | true | false |
N2 | 0.09 | 0.01 | true | false |
N3 | 0.09 | 0.01 | true | false |
N4 | 0.12 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
CA-Spinning | 0.03 | 0.01 | true | true |
CA-Final | 0.15 | 0.01 | true | true |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
E-1 | 0.12 | 0.01 | true | false |
E-2 | 0.12 | 0.01 | true | false |
E-3 | 0.16 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
Q-Slashing-1 | 0.09 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1 | Circle | Player | - | 0.5 | 2 | 300 | - | - | - |
N2 | Box | Player | - | -1 | - | - | 2 | 3 | - |
N3 | Circle | Player | - | 0.5 | 2 | 300 | - | - | - |
N4 | Box | Player | - | -0.5 | - | - | 2 | 3 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA-Spinning | Circle | Player | - | 0.3 | 3 | - | - | - | not implemented yet |
CA-Final | Circle | Player | - | - | 3.5 | - | - | - | not implemented yet |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E-1 | Box | Player | - | - | - | - | 3 | 3.5 | - |
E-2 | Circle | Player | - | 1.2 | 2.2 | 300 | - | - | - |
E-3 | Box | Player | - | -0.3 | - | - | 3.5 | 4 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q-Start | Circle | Player | - | - | 6 | - | - | - | not implemented yet |
Q-Slashing-1 | Box | Player | - | -1 | - | - | 16 | 6 | - |
Q-DoT | Box | Player | - | -5 | - | - | 16 | 8 | This is a moving hitbox. It moves at 2.8m in Y direction per attack and starts at Y: 1m (pay attention to the offsetY!). |
Q-Explosion | Box | Player | - | -6 | - | - | 16 | 10 | This is part of a moving hitbox. This hitbox spawns at Y: 1 + 14*1.7 = 24.8m (pay attention to the offsetY!). |
Known issues
Does not have any known issues
Names
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ❌ | Not implemented yet. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Does not have any fields