Skip to main content

Shenhe

Frames

Video credit: Kolibri#7675 (special thanks to Xreejan#1180)
Count : Sheet (credit: Shizuka#7791)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.020.01truefalse
N20.020.01truefalse
N30.020.01truefalse
N4-20.020.01truefalse
N50.10.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.52.5270---
N2CirclePlayer-0.52.5270---
N3CirclePlayer-0.52.5----
N4-1BoxPlayer----2.23.6-
N4-2BoxPlayer----2.23.6-
N5CirclePlayer-0.53----

Known issues

Does not have any known issues

Names

  • shenhe
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkEverything except normal followed by walk has proper frames.
swap-

Params

AbilityParamDescription
skillhold0 for Tap (default), 1 for Hold.

Fields

Does not have any fields