Frames
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Hitlag Data
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
N1 | 0.03 | 0.01 | true | false |
N2 | 0.03 | 0.01 | true | false |
N3 | 0.06 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
CA-2 | 0.06 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1 | Circle | Player | - | 0.5 | 1.5 | - | - | - | - |
N2 | Box | Player | - | -0.6 | - | - | 2.2 | 3 | - |
N3 | Box | Player | - | - | - | - | 3 | 4.5 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA-1 | Circle | Player | - | 0.3 | 2.8 | - | - | - | - |
CA-2 | Circle | Player | - | 0.3 | 2.8 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E-Initial | Circle | Player | - | - | 2.5 | - | - | - | - |
E-ShootingStar | Circle | GlobalValue | - | - | 0.8 | - | - | - | At every tick: Look for the closest enemy within 10m radius of Player. If no enemy was found, then check again in 0.1s. Otherwise, spawn the attack in 0.5s. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q | Circle | GlobalValue | - | - | 1.5 | - | - | - | At every tick: Look for the closest enemy within 12m radius of Player with offsetY: 1. If an enemy was found, spawn the attack at their position. |
Known issues
Does not have any known issues
Names
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
burst | travel | Projectile travel time for Starlight Slugs. Default 22 frames. |
Fields
Does not have any fields