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Qiqi

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N3-10.030.05truefalse
N3-20.030.05truefalse
N4-10.030.05truefalse
N4-20.030.05truefalse
N50.120.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.81.2----
N2BoxPlayer----1.42.2-
N3-1CirclePlayer-11.630---
N3-2CirclePlayer-0.61.6----
N4-1CirclePlayer-0.61.6----
N4-2CirclePlayer-0.61.6----
N5CirclePlayer-12.2----

Known issues

Does not have any known issues

Names

  • qiqi
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields