Frames
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Hitlag Data
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
N1 | 0.03 | 0.01 | true | false |
N2 | 0.03 | 0.01 | true | false |
N3-2 | 0.03 | 0.01 | true | false |
N4-2 | 0.03 | 0.01 | false | false |
N5 | 0.04 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
CA | 0 | 0.01 | true | true |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
E-Tap | 0.06 | 0.01 | true | false |
E-Hold-Lv.1 | 0.09 | 0.01 | true | false |
E-Hold-Lv.2 | 0.12 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1 | Circle | Player | - | 0.8 | 2 | 220 | - | - | - |
N2 | Circle | Player | - | 0.8 | 2 | 220 | - | - | - |
N3-1 | Circle | Player | - | 0.8 | 2 | 220 | - | - | - |
N3-2 | Circle | Player | - | 0.8 | 2 | 220 | - | - | - |
N4-1 | Box | Player | - | -1.2 | - | - | 2 | 3.2 | - |
N4-2 | Box | Player | - | -1.2 | - | - | 2 | 3.2 | - |
N5 | Circle | Player | - | 1.1 | 2.4 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E-Tap | Circle | Player | - | - | 4 | - | - | - | - |
E-Hold-Lv.1 | Circle | Player | - | - | 6 | - | - | - | - |
E-Hold-Lv.2 | Circle | Player | - | - | 8 | - | - | - | Also used for perfect counter. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q-ElementalBurst | Circle | Player | - | - | 6 | - | - | - | - |
Known issues
Does not have any known issues
Names
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
skill | hold | 0 for Tap (default), 1 for Hold Lv. 1, 2 for Hold Lv. 2. |
skill | perfect | If 1, perform perfect counter (Hold Lv. 2 frames). Default 0. |
Fields
Does not have any fields