Frames
Video credit: ange1o5
Count :
Sheet (credit: ange1o5)
Hitlag Data
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
Aim-Head | 0.12 | 0.01 | false | true |
FullAim-Head | 0.12 | 0.01 | false | true |
ShadowpiercingShot-Head | 0.12 | 0.01 | false | true |
AoE Data
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N2-1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N2-2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N3 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
Q-N1 | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
Q-N2-1 | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
Q-N2-2 | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
Q-N3 | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Aim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
Aim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
ShadowpiercingShot | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
ShadowpiercingShot-Head | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E | Circle | Player | - | - | 4.5 | - | - | - | - |
Known issues
Does not have any known issues
Names
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ❌ | - |
aim | ✔ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
attack | travel | Projectile travel time. Default 10 frames. |
aim | hold | 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default), 2 for Shadowpiercing Shot. |
aim | travel | Projectile travel time. Default 10 frames. |
aim | weakspot | Hit weakspot with aimed shot. Default 0 (false), 1 for true. |
Fields
Does not have any fields