Frames
Video credit: ange1o5
Count :
Sheet (credit: ange1o5)
Hitlag Data
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|
| Aim-Head | 0.12 | 0.01 | false | true |
| FullAim-Head | 0.12 | 0.01 | false | true |
| ShadowpiercingShot-Head | 0.12 | 0.01 | false | true |
AoE Data
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| N1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N2-1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N2-2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| N3 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Q-N1 | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
| Q-N2-1 | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
| Q-N2-2 | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
| Q-N3 | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| Aim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| Aim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
| ShadowpiercingShot | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
| ShadowpiercingShot-Head | Box | Player | - | - | - | - | 0.1 | 15 | This is an approximation because we do not actually know the real AoE. This attack is a line going from the Player to the direction of the Primary Target. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| E | Circle | Player | - | - | 4.5 | - | - | - | - |
Known issues
Does not have any known issues
Names
Legal Actions
| Ability | Legal | Notes |
|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ✔ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|
attack | travel | Projectile travel time. Default 10 frames. |
aim | hold | 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default), 2 for Shadowpiercing Shot. |
aim | travel | Projectile travel time. Default 10 frames. |
aim | weakspot | Hit weakspot with aimed shot. Default 0 (false), 1 for true. |
Fields
Does not have any fields