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Gaming

Frames

Video credit: kolibri._.
Count : Sheet (credit: kolibri._.)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.10.01truefalse
N20.090.01truefalse
N30.120.01truefalse
N40.120.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-12----
N2CirclePlayer-12270---
N3BoxPlayer--1.7--2.54-
N4CirclePlayer-22----

Known issues

Does not have any known issues

Names

  • gaming
AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plungePrevious action must be skill or a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be skill or a jump buffed via Xianyun's burst for example.
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg. Does not apply to the Plunge from E.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg. Does not apply to the Plunge from E.
low_plungeman_chai_delayNumber of frames until Man Chai returns starting from hitmark + 1 frame. Default delay for this case is 92 frames.
high_plungeman_chai_delayNumber of frames until Man Chai returns starting from hitmark + 1 frame. Default delay for this case is 92 frames.
burstman_chai_delayNumber of frames until Man Chai returns starting from hitmark + 1 frame. Default delay for this case is 100 frames.

Fields

Does not have any fields