Yelan
Frames
- Video #1
- Video #2
- Video #3
- Video #4
- Video #5
Hitlag Data
- Burst
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
Q-Initial | 0.05 | 0.05 | false | true |
AoE Data
- Normal
- Aimed Shot
- Skill
- Burst
- Cons
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N3 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N4-1 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
N4-2 | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Aim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
Aim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
FullAim | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
FullAim-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
Breakthrough-Barb | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
Breakthrough-Barb-Head | Box | PrimaryTarget | - | -0.5 | - | - | 0.1 | 1 | - |
Breakthrough-Barb-Explosion | Circle | PrimaryTarget | - | - | 6 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-Skill | Single | GlobalValue | - | - | - | - | - | - | Spawns on all enemies marked by E |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-Initial | Circle | Player | -1.5 | -1.7 | 6 | - | - | - | - |
Q-Dice | Circle | PrimaryTarget | - | - | 0.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-C2 | Circle | PrimaryTarget | - | - | 0.5 | - | - | - | - |
C6 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
Known issues
Does not have any known issues
Names
- yelan
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ✔ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | Only aim followed by walk has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
- | breakthrough | 0 for no Breakthrough state at start of sim, 1 (default) for Breakthrough state at start of sim. Set via '+params=[breakthrough=...]' in Yelan's 'char' line. |
attack | travel | Projectile travel time. Default 10 frames. |
aim | hold | 0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default). |
aim | travel | Projectile travel time. Default 10 frames. |
aim | weakspot | Hit weakspot with aimed shot. Default 0 (false), 1 for true. |
skill | marked | Number of enemies to mark with the Lifeline. Default 1. |
Fields
Field | Description |
---|---|
.yelan.breakthrough | Whether Yelan is in the Breakthrough state or not. |