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Chevreuse

Frames

Video credit: charliex3000
Count : Sheet (credit: caramielle)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.060.01truefalse
N20.060.01truefalse
N3-20.060.01truefalse
N40.10.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer----1.62-
N2CirclePlayer-0.41.6----
N3-1BoxPlayer----1.62-
N3-2CirclePlayer-0.41.6----
N4BoxPlayer-1--1.54-

Known issues

Does not have any known issues

Names

  • chevreuse
  • chev
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walk-
swap-

Params

AbilityParamDescription
skillhold0 for Tap (default), value between 1 and 301 for Hold. The number determines the E duration in frames.

Fields

FieldDescription
.chevreuse.overcharged-ball
Whether Chevreuse has an Overcharged Ball or not.
If more than one field is available, then either field will work.