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Fischl

Known issues​

Does not have any known issues

Names​

  • fischl
  • amy
  • fish

Frames​

Video credit: Kolibri#7675
Count : Sheet (credit: Kurt#5846)

Hitlag Data​

AbilityHalt TimeScaleDefense HaltDeployable
Aim-Head0.120.01falsetrue
FullAim-Head0.120.01falsetrue

AoE Data​

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPrimaryTarget--0.5--0.11-
N2BoxPrimaryTarget--0.5--0.11-
N3BoxPrimaryTarget--0.5--0.11-
N4BoxPrimaryTarget--0.5--0.11-
N5BoxPrimaryTarget--0.5--0.11-
AbilityLegalNotes
attack✔-
aim✔-
charge❌-
low_plunge❌-
high_plunge❌-
skill✔-
burst✔-
dash✔-
jump✔-
walk⚠Only aim followed by walk has proper frames.
swap✔-

Params​

AbilityParamDescription
-oz_travelProjectile travel time for Oz. Default 10 frames. Set via '+params=[oz_travel=...]' in Fischl's 'char' line.
attacktravelProjectile travel time. Default 10 frames.
aimhold0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
aimtravelProjectile travel time. Default 10 frames.
aimweakspotHit weakspot with aimed shot. Default 0 (false), 1 for true.
skillrecast0 to use E (default), 1 to use Recast E. Recast E is only possible if Oz is active and Recast E is not on cooldown.

Fields​

FieldDescription
.fischl.ozWhether Oz is active or not.
.fischl.oz-durationNumber of frames until Oz disappears if he is active, 0 otherwise.
.fischl.oz-sourceThe source frame Oz is spawned on.