Frames
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Hitlag Data
- Normal
- Charge Attack
- Skill
- Burst
- Cons
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|
| N1 | 0.03 | 0.01 | true | false |
| N2 | 0.03 | 0.01 | true | false |
| N3-1 | 0.01 | 0.01 | true | false |
| N3-2 | 0.05 | 0.01 | true | false |
| N4 | 0.06 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|
| CA-3 | 0.1 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|
| E-Tap-Kick | 0 | 0.01 | true | false |
| E-Hold-Kick | 0 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|
| Q-Mine | 0 | 0 | true | true |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|
| C4 | 0 | 0 | true | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
- Cons
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| N1 | Circle | Player | - | 0.6 | 2 | - | - | - | - |
| N2 | Box | Player | - | -0.3 | - | - | 1.8 | 3.8 | - |
| N3-1 | Circle | Player | - | 0.4 | 2 | - | - | - | - |
| N3-2 | Circle | Player | - | 0.9 | 2 | - | - | - | - |
| N4 | Circle | Player | - | 1 | 2.1 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| CA-1 | Circle | Player | - | 1 | 2.8 | - | - | - | - |
| CA-2 | Circle | Player | - | 1 | 2.8 | - | - | - | - |
| CA-3 | Circle | Player | - | 1.5 | 2.8 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| E-Tap-Kick | Circle | Player | - | 0.5 | 2.5 | 270 | - | - | - |
| E-Hold | Circle | Player | - | - | 3 | - | - | - | Rolling mechanics (collision) are not properly implemented yet. |
| E-Hold-Kick | Circle | Player | - | 0.5 | 2.6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| Q-Initial | Circle | Player | - | 3 | 6.5 | - | - | - | - |
| Q-Mine | Circle | PrimaryTarget | - | - | 2 | - | - | - | Mine mechanics are not properly implemented yet. |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| C4 | Circle | GlobalValue | - | - | 2 | - | - | - | Spawns on target that C4 proc'd on. |
Known issues
Does not have any known issues
Names
Legal Actions
| Ability | Legal | Notes |
|---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|
skill | short_hold | 0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold. |
skill | hold | 0 for Tap (default), value between 1 and 600 for Hold. The number determines the E duration in frames. |
burst | hits | Number of mines that hit. Default 2 hits. |
burst | mine_delay | Time until all mines explode. Default 180 frames. |
Fields
Does not have any fields