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Amber

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

No hitlag data for character

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPrimaryTarget--0.5--0.11-
N2BoxPrimaryTarget--0.5--0.11-
N3BoxPrimaryTarget--0.5--0.11-
N4BoxPrimaryTarget--0.5--0.11-
N5BoxPrimaryTarget--0.5--0.11-

Known issues

Does not have any known issues

Names

  • amber
AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkOnly burst and aim followed by walk have proper frames.
swap-

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 10 frames.
aimhold0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
aimtravelProjectile travel time. Default 10 frames.
aimweakspotHit weakspot with aimed shot. Default 0 (false), 1 for true.
aimbunnyShoot the first bunny (for C2+ only). Default 0 (false). Arrow does no damage if 1 (true).
skillholdFrames to hold bunny for (for throwing). Default 0 frames.

Fields

Does not have any fields