Frames
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: kolibri._.
Count :
Sheet (credit: kolibri._.)
Hitlag Data
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
N1 | 0.03 | 0.01 | true | false |
N2 | 0.03 | 0.01 | true | false |
N3 | 0.06 | 0.01 | true | false |
N4-3 | 0.09 | 0.01 | true | false |
N5 | 0.12 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
CA | 0.09 | 0.01 | false | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
E | 0.09 | 0.01 | false | false |
E-MaxStacks | 0.12 | 0.01 | false | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
N2 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
N3 | Circle | Player | - | 1.1 | 2.2 | - | - | - | - |
N4-1 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
N4-2 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
N4-3 | Box | Player | - | -0.2 | - | - | 2 | 3 | - |
N5 | Circle | Player | - | 1.1 | 2.4 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA | Box | Player | - | -1.2 | - | - | 2.8 | 3.6 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Plunge | Circle | Player | - | - | 1.5 | - | - | - | - |
Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | - | 3.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E | Box | Player | - | -0.3 | - | - | 3 | 5 | - |
E-MaxStack | Box | Player | - | -0.3 | - | - | 4 | 6 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q-Initial | Circle | PrimaryTarget | - | - | 6 | - | - | - | - |
Q-Iris | Circle | GlobalValue | - | - | 2.5 | - | - | - | Spawns on all enemies hit by Q-Initial. |
Known issues
Does not have any known issues
Names
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
skill | hold | Hold until max stacks. Default 0 (false), non-zero value for true. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Field | Description |
---|
.heizou.declension
| Number of Declension stacks. |
If more than one field is available, then either field will work.