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Heizou

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N4-30.090.01truefalse
N50.120.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer--0.2--23-
N2BoxPlayer--0.2--23-
N3CirclePlayer-1.12.2----
N4-1BoxPlayer--0.2--23-
N4-2BoxPlayer--0.2--23-
N4-3BoxPlayer--0.2--23-
N5CirclePlayer-1.12.4----

Known issues

Does not have any known issues

Names

  • heizou
  • shikanoinheizou
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
skillholdHold until max stacks. Default 0 (false), non-zero value for true.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

FieldDescription
.heizou.declension
Number of Declension stacks.
If more than one field is available, then either field will work.