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Navia

Known issues

Does not have any known issues

Names

  • navia
  • demoiselle

Frames

Video credit: shizukayuki
Count : Sheet (credit: shizukayuki)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.060.01truefalse
N20.060.01truefalse
N3-10.010.01falsetrue
N3-20.010.01falsetrue
N3-30.010.01falsetrue
N40.060.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.52----
N2BoxPlayer--1.5--24.3-
N3-1BoxPlayer-0.3--34.5-
N3-2BoxPlayer-0.3--34.5-
N3-3BoxPlayer-0.3--34.5-
N4BoxPlayer--1.85--24.7-
AbilityLegalNotes
attack-
aim-
charge-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
skill-
burst-
dash-
jump-
walkNormal Attacks do not have legal walk cancels recorded, but Skill, Burst and Low/High Plunge do.
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.
skillhold0 for Tap (default), value between 1 and 241 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (41), subtracted by 1 to account for requiring a 1 to activate.

Fields

FieldDescription
.navia.shrapnelNumber of Crystal Shrapnel stacks.