Navia
Frames
- Video #1
- Video #2
- Video #3
- Video #4
Hitlag Data
No hitlag data for character
AoE Data
- Normal
- Plunge
- Skill
- Burst
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Circle | Player | - | 0.5 | 2 | - | - | - | - |
N2 | Box | Player | - | -1.5 | - | - | 2 | 4.3 | - |
N3-1 | Box | Player | - | 0.3 | - | - | 3 | 4.5 | - |
N3-2 | Box | Player | - | 0.3 | - | - | 3 | 4.5 | - |
N3-3 | Box | Player | - | 0.3 | - | - | 3 | 4.5 | - |
N4 | Box | Player | - | -1.85 | - | - | 2 | 4.7 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-1st-Bullet | Box | Player | - | - | - | - | 0.9 | 11.5 | - |
E-2nd-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is 7.911°. |
E-3rd-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is -1.826°. |
E-4th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is -4.325°. |
E-5th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is 0.733°. |
E-6th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is 6.209°. |
E-7th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is -2.752°. |
E-8th-Bullet | Box | Player | 0.01 | 0.01 | - | - | 0.25 | 11.5 | Box rotation angle is 7.845°. |
E-9th-Bullet | Box | Player | -0.01 | -0.01 | - | - | 0.25 | 11.5 | Box rotation angle is -7.933°. |
E-10th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is 2.626°. |
E-11th-Bullet | Box | Player | - | - | - | - | 0.25 | 11.5 | Box rotation angle is -9.993°. |
E-Ceremonial-Crystalshot | Single | GlobalValue | - | - | - | - | - | - | If any bullet hits a target, then this attack will spawn on them. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-Initial | Box | Player | - | - | - | - | 5 | 12 | - |
Q-Fire-Support | Circle | PrimaryTarget | - | - | 3 | - | - | - | The Circle Spawns in a random position, within 1.2m of the centre of the enemy. If there are no enemies within 10m, then it will spawn in a random location between 1 and 6m from the player's position + Y: 4m. |
Known issues
Does not have any known issues
Names
- navia
- navia
- demoiselle
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ❌ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | Normal Attacks do not have legal walk cancels recorded, but Skill, Burst and Low/High Plunge do. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
skill | hold | 0 for Tap (default), value between 1 and 241 for Hold. The number is added to the minimum holding frames for Tap to turn into Hold (41), subtracted by 1 to account for requiring a 1 to activate. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Field | Description |
---|---|
.navia.shrapnel | Number of Crystal Shrapnel stacks. |