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Xiao

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N1-100.01falsefalse
Q-N1-10.010.01falsefalse
Q-N1-20.010.01truefalse
Q-N20.010.01truefalse
Q-N30.010.01truefalse
Q-N4-10.020.01falsefalse
Q-N4-20.020.01truefalse
Q-N50.020.01truefalse
Q-N60.040.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1-1CirclePlayer--0.11.8150---
N1-2BoxPlayer----1.42.7-
N2CirclePlayer-11.6300---
N3CirclePlayer-1.11.6300---
N4-1CirclePlayer-0.10.91.6320---
N4-2CirclePlayer-0.81.8320---
N5BoxPlayer----1.53-
N6CirclePlayer-1.12----
Q-N1-1CirclePlayer--0.12150---
Q-N1-2BoxPlayer----1.63-
Q-N2CirclePlayer-11.8300---
Q-N3CirclePlayer-1.11.8300---
Q-N4-1CirclePlayer-0.10.91.8320---
Q-N4-2CirclePlayer-0.82320---
Q-N5BoxPlayer----1.73.2-
Q-N6CirclePlayer-1.12.4----

Known issues

Does not have any known issues

Names

  • xiao
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields