Frames
- Video #1
- Video #2
- Video #3
- Video #4
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: kolibri._.
Count :
Sheet (credit: kolibri._.)
Hitlag Data
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
N1-1 | 0 | 0.01 | false | false |
Q-N1-1 | 0.01 | 0.01 | false | false |
Q-N1-2 | 0.01 | 0.01 | true | false |
Q-N2 | 0.01 | 0.01 | true | false |
Q-N3 | 0.01 | 0.01 | true | false |
Q-N4-1 | 0.02 | 0.01 | false | false |
Q-N4-2 | 0.02 | 0.01 | true | false |
Q-N5 | 0.02 | 0.01 | true | false |
Q-N6 | 0.04 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
CA | 0.02 | 0.01 | true | false |
Q-CA | 0.04 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1-1 | Circle | Player | - | -0.1 | 1.8 | 150 | - | - | - |
N1-2 | Box | Player | - | - | - | - | 1.4 | 2.7 | - |
N2 | Circle | Player | - | 1 | 1.6 | 300 | - | - | - |
N3 | Circle | Player | - | 1.1 | 1.6 | 300 | - | - | - |
N4-1 | Circle | Player | -0.1 | 0.9 | 1.6 | 320 | - | - | - |
N4-2 | Circle | Player | - | 0.8 | 1.8 | 320 | - | - | - |
N5 | Box | Player | - | - | - | - | 1.5 | 3 | - |
N6 | Circle | Player | - | 1.1 | 2 | - | - | - | - |
Q-N1-1 | Circle | Player | - | -0.1 | 2 | 150 | - | - | - |
Q-N1-2 | Box | Player | - | - | - | - | 1.6 | 3 | - |
Q-N2 | Circle | Player | - | 1 | 1.8 | 300 | - | - | - |
Q-N3 | Circle | Player | - | 1.1 | 1.8 | 300 | - | - | - |
Q-N4-1 | Circle | Player | -0.1 | 0.9 | 1.8 | 320 | - | - | - |
Q-N4-2 | Circle | Player | - | 0.8 | 2 | 320 | - | - | - |
Q-N5 | Box | Player | - | - | - | - | 1.7 | 3.2 | - |
Q-N6 | Circle | Player | - | 1.1 | 2.4 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA | Circle | Player | - | - | 3 | 200 | - | - | - |
Q-CA | Circle | Player | - | - | 3.2 | 200 | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Plunge | Circle | Player | - | - | 1 | - | - | - | - |
Q-Plunge | Circle | Player | - | - | 1 | - | - | - | - |
Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | - | 5 | - | - | - | - |
Q-Low_Plunge | Circle | Player | - | - | 4 | - | - | - | - |
Q-High_Plunge | Circle | Player | - | - | 6 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
Known issues
Does not have any known issues
Names
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Does not have any fields