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Ganyu

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kurt#5846)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
Aim-Head0.120.01falsetrue
FullAim-Head0.120.01falsetrue
FullAim-Lv2-Head0.120.01falsetrue

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPrimaryTarget--0.5--0.11-
N2BoxPrimaryTarget--0.5--0.11-
N3BoxPrimaryTarget--0.5--0.11-
N4BoxPrimaryTarget--0.5--0.11-
N5BoxPrimaryTarget--0.5--0.11-
N6BoxPrimaryTarget--0.5--0.11-

Known issues

Does not have any known issues

Names

  • ganyu
AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkOnly aim followed by walk has proper frames.
swap-

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 10 frames.
aimhold0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot, 2 for Frostflake Arrow (default).
aimtravelProjectile travel time. Default 10 frames.
aimweakspotHit weakspot with aimed shot. Default 0 (false), 1 for true.

Fields

Does not have any fields