Skip to main content

Dori

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.10.01truefalse
N30.080.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.52----
N2-1CirclePlayer-0.52----
N2-2CirclePlayer-0.52----
N3CirclePlayer-12----

Known issues

Does not have any known issues

Names

  • dori
AbilityLegalNotes
attack-
chargeNot implemented yet.
aim-
skill-
burst-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
skilltravelProjectile travel time for Troubleshooter Shot. Default 10 frames.
burstc2_travelProjectile travel time for Jinni Toop. Default 10 frames.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.

Fields

Does not have any fields