Barbara
Frames
- Video #1
- Video #2
- Video #3
- Video #4
- Video #5
- Video #6
- Video #7
- Video #8
- Video #9
- Video #10
- Video #11
- Video #12
- Video #13
- Video #14
- Video #15
- Video #16
- Video #17
- Video #18
- Video #19
Video credit: Kolibri#7675
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: phaZZi#6461
Count : Sheet (credit: phaZZi#6461)
Count : Sheet (credit: phaZZi#6461)
Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)
Count : Sheet (credit: Kolibri#7675)
Video credit: kolibri._.
Count : Sheet (credit: kolibri._.)
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Hitlag Data
- Skill
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
E-MelodyLoop-1.5s-Timer | 0.05 | 0.05 | true | true |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
N2 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
N3 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
N4 | Circle | PrimaryTarget | - | - | 2 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
CA | Circle | Player | - | 5 | 3 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Plunge | Circle | Player | - | - | 1.5 | - | - | - | - |
Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | - | 3.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-Droplet | Circle | Player | - | - | 3 | - | - | - | - |
E-MelodyLoop-1.5s-Timer | Circle | Player | - | - | 1 | - | - | - | Melody Loop mechanics (collision) are not properly implemented yet. |
Known issues
Does not have any known issues
Names
- barbara
- barb
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | Everything except charge and burst followed by walk has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Does not have any fields