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Sayu

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.10.01truefalse
N20.10.01truefalse
N3-20.080.01truefalse
N40.080.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer--0.7--2.53.2-
N2CirclePlayer-0.52----
N3-1BoxPlayer--1--2.53.5-
N3-2CirclePlayer-0.52----
N4BoxPlayer--2--2.84.5-

Known issues

Does not have any known issues

Names

  • sayu
AbilityLegalNotes
attack-
chargeNot implemented yet.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkNo action followed by walk has proper frames.
swap-

Params

AbilityParamDescription
skillshort_hold0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold.
skillhold0 for Tap (default), value between 1 and 600 for Hold. The number determines the E duration in frames.

Fields

Does not have any fields