Frames
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Hitlag Data
- Normal
- Charge Attack
- Skill
- Burst
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
N1 | 0.1 | 0.01 | true | false |
N2 | 0.1 | 0.01 | true | false |
N3-2 | 0.08 | 0.01 | true | false |
N4 | 0.08 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
CA-Spinning | 0.03 | 0.01 | true | true |
CA-Final | 0.15 | 0.01 | true | true |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
E-Tap-Kick | 0.02 | 0.05 | false | false |
E-Hold-Rolling-Anemo | 0.01 | 0.05 | false | true |
E-Hold-Kick | 0.02 | 0.05 | false | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
Q-Initial | 0.02 | 0.05 | false | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1 | Box | Player | - | -0.7 | - | - | 2.5 | 3.2 | - |
N2 | Circle | Player | - | 0.5 | 2 | - | - | - | - |
N3-1 | Box | Player | - | -1 | - | - | 2.5 | 3.5 | - |
N3-2 | Circle | Player | - | 0.5 | 2 | - | - | - | - |
N4 | Box | Player | - | -2 | - | - | 2.8 | 4.5 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA-Spinning | Circle | Player | - | 0.3 | 2.8 | - | - | - | not implemented yet |
CA-Final | Circle | Player | - | - | 3.3 | - | - | - | not implemented yet |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E-Tap-Kick | Circle | Player | - | 0.5 | 2.5 | - | - | - | - |
E-Hold-Rolling | Circle | Player | - | - | 3 | - | - | - | Rolling mechanics (collision) are not properly implemented yet. |
E-Hold-AdditionalElement | Single | GlobalValue | - | - | - | - | - | - | Spawns on all enemies hit by E-Hold-Rolling. |
E-Hold-Kick | Circle | Player | - | 0.5 | 3 | - | - | - | - |
E-AbsorbCheck | Circle | Player | - | - | 1.2 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q-Initial | Circle | Player | - | 1.5 | 4.5 | - | - | - | Q has a detection area of 10m around the position of this hitbox. |
Q-DoT-PreA4 | Circle | GlobalValue | - | - | 1 | - | - | - | Spawns at the Q-Initial position. |
Q-DoT-PostA4 | Circle | GlobalValue | - | - | 3.5 | - | - | - | - |
Known issues
Does not have any known issues
Names
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ❌ | Not implemented yet. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
skill | short_hold | 0 for Tap (default), 1 for Short Hold. The Short Hold version is the shortest possible Hold. |
skill | hold | 0 for Tap (default), value between 1 and 600 for Hold. The number determines the E duration in frames. |
Fields
Does not have any fields