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Zhongli

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kurt#5846)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.020.01truefalse
N20.020.01truefalse
N30.020.01truefalse
N40.020.01truefalse
N60.020.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer----1.53.8-
N2CirclePlayer-0.82180---
N3BoxPlayer-0.5--11.5-
N4CirclePlayer-1.81.7----
N5BoxPlayer--1--14-
N6BoxPlayer-0.2--14-

Known issues

Does not have any known issues

Names

  • zhongli
  • zhong
  • zl
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkNo action followed by walk has proper frames.
swap-

Params

AbilityParamDescription
skillhold0 for Tap (default), 1 for Hold.
skillhold_nosteleIf 1, no Stone Stele will be created (i.e. shield only) and Hold will be performed. Default 0.

Fields

FieldDescription
.zhongli.shielded
Evaluates to 1 if player is currently shielded
If more than one field is available, then either field will work.