Frames
- Video #1
- Video #2
- Video #3
- Video #4
Video credit: Kolibri#7675
Count :
Sheet (credit: Kurt#5846)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kurt#5846)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#767)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Hitlag Data
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
N1 | 0.02 | 0.01 | true | false |
N2 | 0.02 | 0.01 | true | false |
N3 | 0.02 | 0.01 | true | false |
N4 | 0.02 | 0.01 | true | false |
N6 | 0.02 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
CA | 0.06 | 0.01 | true | true |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
N1 | Box | Player | - | - | - | - | 1.5 | 3.8 | - |
N2 | Circle | Player | - | 0.8 | 2 | 180 | - | - | - |
N3 | Box | Player | - | 0.5 | - | - | 1 | 1.5 | - |
N4 | Circle | Player | - | 1.8 | 1.7 | - | - | - | - |
N5 | Box | Player | - | -1 | - | - | 1 | 4 | - |
N6 | Box | Player | - | 0.2 | - | - | 1 | 4 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E-Stele | Circle | Player | - | 3 | 2 | - | - | - | Stele spawns at the same position. |
E-Resonance | Box | GlobalValue | - | -4 | - | - | 8 | 8 | Spawns at the position of the resonating construct. |
E-Hold | Circle | Player | - | - | 10 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q-Start | Circle | Player | - | - | 3 | - | - | - | not implemented yet |
Q-ElementalBurst | Circle | Player | - | 5 | 6 | - | - | - | - |
Known issues
Does not have any known issues
Names
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
skill | hold | 0 for Tap (default), 1 for Hold. |
skill | hold_nostele | If 1, no Stone Stele will be created (i.e. shield only) and Hold will be performed. Default 0. |
Fields
Field | Description |
---|
.zhongli.shielded
| Evaluates to 1 if player is currently shielded |
If more than one field is available, then either field will work.