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Zhongli

Known issues​

Does not have any known issues

Names​

  • zhongli
  • zhong
  • zl

Frames​

Video credit: Kolibri#7675
Count : Sheet (credit: Kurt#5846)

Hitlag Data​

AbilityHalt TimeScaleDefense HaltDeployable
N10.020.01truefalse
N20.020.01truefalse
N30.020.01truefalse
N40.020.01truefalse
N60.020.01truefalse

AoE Data​

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1BoxPlayer----1.53.8-
N2CirclePlayer-0.82180---
N3BoxPlayer-0.5--11.5-
N4CirclePlayer-1.81.7----
N5BoxPlayer--1--14-
N6BoxPlayer-0.2--14-
AbilityLegalNotes
attack✔-
aim❌-
charge⚠Need to use attack right before charge.
low_plunge❌-
high_plunge❌-
skill✔-
burst✔-
dash✔-
jump✔-
walk⚠No action followed by walk has proper frames.
swap✔-

Params​

AbilityParamDescription
skillhold0 for Tap (default), 1 for Hold.
skillhold_nosteleIf 1, no Stone Stele will be created (i.e. shield only) and Hold will be performed. Default 0.

Fields​

FieldDescription
.zhongli.shieldedEvaluates to 1 if player is currently shielded