Frames
- Video #1
- Video #2
- Video #3
- Video #4
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Video credit: Kolibri#7675
Count :
Sheet (credit: Kolibri#7675)
Hitlag Data
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|
Aether-N1 | 0.03 | 0.01 | true | false |
Aether-N2 | 0.03 | 0.01 | true | false |
Aether-N3 | 0.06 | 0.01 | true | false |
Aether-N4 | 0.09 | 0.01 | true | false |
Aether-N5 | 0.12 | 0.01 | true | false |
Lumine-N1 | 0.03 | 0.01 | true | false |
Lumine-N2 | 0.03 | 0.01 | true | false |
Lumine-N3 | 0.06 | 0.01 | true | false |
Lumine-N4 | 0.06 | 0.01 | true | false |
Lumine-N5 | 0.1 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Aether-N1 | Box | Player | - | - | - | - | 1.4 | 2.2 | - |
Aether-N2 | Circle | Player | - | 0.6 | 1.7 | 180 | - | - | - |
Aether-N3 | Box | Player | - | 0.4 | - | - | 1.5 | 2.2 | - |
Aether-N4 | Circle | Player | - | 0.6 | 1.7 | - | - | - | - |
Aether-N5 | Circle | Player | - | 0.6 | 1.75 | 240 | - | - | - |
Lumine-N1 | Circle | Player | - | 1 | 1.6 | - | - | - | - |
Lumine-N2 | Box | Player | - | - | - | - | 1.4 | 2.2 | - |
Lumine-N3 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
Lumine-N4 | Circle | Player | - | 0.7 | 1.5 | - | - | - | - |
Lumine-N5 | Circle | Player | - | 1 | 1.6 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
CA-1 | Circle | Player | - | - | 2.2 | - | - | - | - |
CA-2 | Circle | Player | - | - | 2.2 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
E-Skill | Circle | Player | - | -0.3 | 6.5 | 130 | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|
Q-Explosion | Circle | Player | - | - | 6.5 | - | - | - | Q/A1/C6 have a 8m/12m (Hydro) detection area with the same hitbox position. |
Q-Tick | Circle | GlobalValue | - | - | 2 | - | - | - | At every tick: Spawn 1 attack on a random enemy in the detection area. |
Q-Tick-Hydro | Circle | GlobalValue | - | - | 4 | - | - | - | - |
Known issues
Does not have any known issues
Names
- travelerdendro
- aether-dendro
- lumine-dendro
- aetherdendro
- luminedendro
Legal Actions
Ability | Legal | Notes |
---|
attack | ✔ | - |
charge | ⚠ | Need to use attack right before charge. |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|
- | base_atk_buff | 0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line. |
Fields
Does not have any fields