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Chiori

Frames

Video credit: clevernt
Count : Sheet (credit: shizukayuki)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N3-10.060.01truefalse
N400.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.51.6----
N2CirclePlayer-0.61.8----
N3-1BoxPlayer--0.6--1.83.6-
N3-2BoxPlayer--0.6--1.83.6-
N4CirclePlayer-0.92.8----

Known issues

Does not have any known issues

Names

  • chiori
AbilityLegalNotes
attack-
chargeNeed to use attack right before charge.
aim-
skill-
burst-
low_plungePrevious action must be skill[hold=1].
high_plunge-
dash-
jump-
walkEverything except normal followed by walk has proper frames.
swap-

Params

AbilityParamDescription
skillhold0 for Tap (default), 1 for Hold.

Fields

Does not have any fields