Neuvillette
Frames
- Video #1
- Video #2
Hitlag Data
- Skill
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
E-Spiritbreath-Thorn | 0 | 0.01 | true | false |
AoE Data
- Normal
- Charge Attack
- Skill
- Burst
- Cons
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
N2 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
N3 | Circle | PrimaryTarget | - | - | 1.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
CA-Judgement | Box | Player | - | - | - | - | 3.5 | 15 | - |
CA | Box | Player | - | - | - | - | 3 | 8 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-Initial | Circle | PrimaryTarget | - | - | 6 | - | - | - | - |
E-Spiritbreath-Thorn | Circle | PrimaryTarget | - | - | 4.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-Initial | Circle | Player | - | 1 | 8 | - | - | - | - |
Q-Waterfall | Circle | GlobalValue | - | - | 5 | - | - | - | There are 2 attacks. If there is a target within 10m, they will spawn with centers randomly placed in a 1.5m radius circle from target pos, with offsetX -1.5/1.5, respectively, using the target's direction. Otherwise, the two attacks will spawn on the player with offsetX -3/4 and offsetY 7.5/6, respectively. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
C6 | Circle | PrimaryTarget | - | - | 0.5 | - | - | - | C6 projectile mechanics (collision) are not properly implemented yet. |
Known issues
Does not have any known issues
Names
- neuvillette
- neuv
- chiefjusticeoffontaine
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
charge | short | 0 for Charged Attack: Equitable Judgment (default), 1 for Charged Attack. Charged Attack will still absorb droplets if possible. This mirrors in game behaviour. |
charge | ticks | Number of ticks for Charged Attack: Equitable Judgment. Default is maximum number of ticks, minimum 1. Only works if short = 0. If the number of ticks is not the maximum, the next action must be Burst, Skill, Dash, or Jump. |
Fields
Field | Description |
---|---|
.neuvillette.droplets | Number of Sourcewater droplets in range for Charged Attack Empowerment: Legal Evaluation. |
.neuvillette.droplets-c6 | Number of Sourcewater droplets in range for C6. |