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Aloy

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
Aim-Head0.120.01falsetrue
FullAim-Head0.120.01falsetrue

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1-1BoxPrimaryTarget--0.5--0.11-
N1-1-MaxCoilBoxPrimaryTarget--0.5--0.11-
N1-2BoxPrimaryTarget--0.5--0.11-
N1-2-MaxCoilBoxPrimaryTarget--0.5--0.11-
N2BoxPrimaryTarget--0.5--0.11-
N2-MaxCoilBoxPrimaryTarget--0.5--0.11-
N3BoxPrimaryTarget--0.5--0.11-
N3-MaxCoilBoxPrimaryTarget--0.5--0.11-
N4BoxPrimaryTarget--0.5--0.11-
N4-MaxCoilBoxPrimaryTarget--0.5--0.11-

Known issues

Does not have any known issues

Names

  • aloy
AbilityLegalNotes
attack-
charge-
aim-
skill-
burst-
low_plunge-
high_plunge-
dash-
jump-
walkOnly aim followed by walk has proper frames.
swap-

Params

AbilityParamDescription
attacktravelProjectile travel time. Default 10 frames.
aimhold0 for Physical Aimed Shot, 1 for Fully-Charged Aimed Shot (default).
aimtravelProjectile travel time. Default 10 frames.
aimweakspotHit weakspot with aimed shot. Default 0 (false), 1 for true.
skilltravelProjectile travel time. Default 5 frames.
skillbombletsNumber of Chillwater Bomblets to spawn. Default 2 bomblets.
skillbomb_delayDetermines when Chillwater Bomblets start exploding after projectile hits. Default 0 frames.

Fields

FieldDescription
.aloy.coil
Current number of coil stacks.
If more than one field is available, then either field will work.