Xianyun
Frames
- Video #1
- Video #2
- Video #3
- Video #4
- Video #5
- Video #6
Video credit: caramielle.
Count : Sheet (credit: caramielle.)
Count : Sheet (credit: caramielle.)
Video credit: caramielle.
Count : Sheet (credit: caramielle.)
Count : Sheet (credit: caramielle.)
Video credit: caramielle.
Count : Sheet (credit: caramielle.)
Count : Sheet (credit: caramielle.)
Video credit: caramielle.
Count : Sheet (credit: caramielle.)
Count : Sheet (credit: caramielle.)
Video credit: caramielle.
Count : Sheet (credit: caramielle.)
Count : Sheet (credit: caramielle.)
Video credit: caramielle.
Count : Sheet (credit: caramielle.)
Count : Sheet (credit: caramielle.)
Hitlag Data
No hitlag data for character
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
- Burst
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
N2 | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
N3 | Circle | PrimaryTarget | - | - | 0.8 | - | - | - | - |
N4 | Circle | PrimaryTarget | - | - | 1 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
CA | Circle | PrimaryTarget | - | - | 3 | - | - | - | This is an approximation because the projectile does single target damage to every enemy it collides with on the path. |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Plunge | Circle | Player | - | - | 1.5 | - | - | - | - |
Low_Plunge | Circle | Player | - | - | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | - | 3.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E | Circle | Player | - | - | 1.5 | - | - | - | This is an approximation because we do not simulate E damage triggering on collision between character model and enemy. |
E-Plunge | Circle | Player | - | - | 4 | - | - | - | - |
EE-Plunge | Circle | Player | - | - | 5 | - | - | - | - |
EEE-Plunge | Circle | Player | - | - | 6.5 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Q-Initial | Circle | Player | - | - | 7 | - | - | - | - |
Q-Starwicker | Circle | Player | - | - | 4.8 | - | - | - | - |
Known issues
- Not all characters can plunge after a Adeptal Assistance boosted jump
Names
- xianyun
- liuyun
- cloudretainer
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be jump buffed via Xianyun's burst for example or must be still in Cloud Transmogrification state (Xianyun E). |
high_plunge | ⚠ | Previous action must be jump buffed via Xianyun's burst for example or must be still in Cloud Transmogrification state (Xianyun E). |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
attack | travel | Projectile travel time. Default 10 frames. |
charge | travel | Projectile travel time. Default 10 frames. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Field | Description |
---|---|
.xianyun.adeptal-assistance | Number of Adeptal Assistance stacks. |