Itto
Frames
- Video #1
- Video #2
- Video #3
- Video #4
Hitlag Data
- Normal
- Charge Attack
- Skill
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
Q-N1 | 0.08 | 0.01 | true | false |
Q-N2 | 0.08 | 0.01 | true | false |
Q-N3 | 0.1 | 0.01 | true | false |
Q-N4 | 0.1 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
Q-CA-SaichimonjiSlash | 0.1 | 0.01 | true | false |
Q-CA-AratakiKesagiriFinal | 0.1 | 0.01 | true | false |
Q-CA-AratakiKesagiriCombo-FirstCS | 0.07 | 0.01 | true | false |
Q-CA-AratakiKesagiriCombo-SecondCS | 0.05 | 0.01 | true | false |
Q-CA-AratakiKesagiriCombo-Third+CS | 0.03 | 0.01 | true | false |
Ability | Halt Time | Scale | Defense Halt | Deployable |
---|---|---|---|---|
E-Skill | 0.02 | 0.01 | false | true |
AoE Data
- Normal
- Charge Attack
- Plunge
- Skill
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
N1 | Circle | Player | - | 0.8 | 2.5 | - | - | - | - |
Q-N1 | Circle | Player | - | 0.8 | 3.5 | - | - | - | - |
N2 | Circle | Player | - | 0.8 | 2.5 | - | - | - | - |
Q-N2 | Circle | Player | - | 0.8 | 3.5 | - | - | - | - |
N3 | Circle | Player | - | 0.85 | 2.5 | - | - | - | - |
Q-N3 | Circle | Player | - | 0.8 | 3.5 | - | - | - | - |
N4 | Box | Player | - | -1.5 | - | - | 3.2 | 6 | - |
Q-N4 | Box | Player | - | -1.7 | - | - | 3.8 | 8 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
CA-SaichimonjiSlash | Circle | Player | - | - | 3 | - | - | - | - |
Q-CA-SaichimonjiSlash | Circle | Player | - | - | 4 | - | - | - | - |
CA-AratakiKesagiriFinal | Circle | Player | - | 0.6 | 3.5 | - | - | - | - |
Q-CA-AratakiKesagiriFinal | Circle | Player | - | 0.8 | 4.3 | - | - | - | - |
CA-AratakiKesagiriCombo | Box | Player | - | -2 | - | - | 3.8 | 5.5 | - |
Q-CA-AratakiKesagiriCombo | Box | Player | - | -2.5 | - | - | 5 | 7 | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Q-Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
Q-Low_Plunge | Circle | Player | - | 1 | 4 | - | - | - | - |
Q-High_Plunge | Circle | Player | - | 1 | 6 | - | - | - | - |
Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
---|---|---|---|---|---|---|---|---|---|
E-Skill | Circle | PrimaryTarget | - | - | 3.5 | - | - | - | - |
Known issues
Does not have any known issues
Names
- itto
- aratakiitto
- aratakitheoneandoniitto
Legal Actions
Ability | Legal | Notes |
---|---|---|
attack | ✔ | - |
charge | ✔ | - |
aim | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
low_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
dash | ✔ | - |
jump | ✔ | - |
walk | ⚠ | No action followed by walk (except low_plunge and high_plunge) has proper frames. |
swap | ✔ | - |
Params
Ability | Param | Description |
---|---|---|
skill | travel | Projectile travel time. Default 4 frames. |
skill | ushihit | Number of stacks gained via Ushi getting hit. Max 3 stacks. Stacks are gained at random points during Ushi uptime while respecting 2s stack gain cooldown. Default 0. |
burst | prestack | Whether to grant a stack from performing N1 right before Q. 0 for no prestack, 1 for prestack. Default 0. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. |
Fields
Field | Description |
---|---|
.itto.slash.current | Returns the current CA Slash. Perform checks on this by using the values under .itto.slash-type. |
.itto.slash.next | Returns the next CA Slash that will be performed based on the stack count at the time that this is evaluated. Perform checks on this by using the values under .itto.slash-type. |
.itto.slash-type.idle | Returns the number that represents the CA Idle state. |
.itto.slash-type.saichi | Returns the number that represents the CA Saichimonji Slash state. |
.itto.slash-type.left | Returns the number that represents the CA Left Combo Slash state. |
.itto.slash-type.right | Returns the number that represents the CA Right Combo Slash state. |
.itto.slash-type.final | Returns the number that represents the CA Final Slash state. |
.itto.will-c6-proc | Returns whether C6 will proc for the upcoming CA. |