Mavuika
Known issues
Does not have any known issues
Names
- mavuika
- mav
Frames
- Video #1
- Video #2
- Video #3
- Video #4
- Video #5
Video credit: aftermathrar
Count : Sheet (credit: aftermathrar & jwalk511)
Count : Sheet (credit: aftermathrar & jwalk511)
Video credit: aftermathrar
Count : Sheet (credit: aftermathrar & jwalk511)
Count : Sheet (credit: aftermathrar & jwalk511)
Video credit: aftermathrar
Count : Sheet (credit: aftermathrar & jwalk511)
Count : Sheet (credit: aftermathrar & jwalk511)
Video credit: aftermathrar
Count : Sheet (credit: aftermathrar & jwalk511)
Count : Sheet (credit: aftermathrar & jwalk511)
Video credit: aftermathrar
Count : Sheet (credit: aftermathrar & jwalk511)
Count : Sheet (credit: aftermathrar & jwalk511)
Hitlag Data
- Normal
- Charge
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| N1 | 0.09 | 0.01 | true | false |
| N2 | 0.05 | 0.01 | true | false |
| N4 | 0.1 | 0.01 | true | false |
| N1-Flamestrider | 0.09 | 0.01 | true | false |
| N2-Flamestrider | 0.08 | 0.01 | true | false |
| N3-Flamestrider | 0.04 | 0.01 | true | false |
| N4-Flamestrider | 0.03 | 0.01 | true | false |
| Q-N1-Flamestrider | 0.09 | 0.01 | true | false |
| Q-N2-Flamestrider | 0.08 | 0.01 | true | false |
| Q-N3-Flamestrider | 0.04 | 0.01 | true | false |
| Q-N4-Flamestrider | 0.03 | 0.01 | true | false |
| Ability | Halt Time | Scale | Defense Halt | Deployable |
|---|---|---|---|---|
| CA | 0.15 | 0.01 | true | false |
| CA-Flamestrider-Final | 0.04 | 0.01 | true | false |
| Q-CA-Flamestrider-Final | 0.04 | 0.01 | true | false |
AoE Data
- Normal
- Charge
- Plunge
- Skill
- Burst
- Constellation
- dash
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| N1 | Circle | Player | - | 0.5 | 2.2 | - | - | - | - |
| N2 | Box | Player | - | -1.3 | - | - | 3.3 | 4.3 | - |
| N3 | Box | Player | - | 0.5 | - | - | 2.8 | 5 | - |
| N4 | Circle | Player | - | -0.8 | 3.2 | - | - | - | - |
| N1-Flamestrider | Circle | Player | - | 1.5 | 3.2 | - | - | - | - |
| N2-Flamestrider | Circle | Player | - | 1.85 | 3.5 | - | - | - | - |
| N3-Flamestrider | Circle | Player | - | 0.5 | 3 | - | - | - | - |
| N4-Flamestrider | Box | Player | - | -0.8 | - | - | 3.5 | 4.5 | - |
| N5-Flamestrider | Circle | Player | - | 1 | 4 | - | - | - | - |
| Q-N1-Flamestrider | Circle | Player | - | 1.5 | 3.7 | - | - | - | - |
| Q-N2-Flamestrider | Circle | Player | - | 1.85 | 4 | - | - | - | - |
| Q-N3-Flamestrider | Circle | Player | - | 0.5 | 3.7 | - | - | - | - |
| Q-N4-Flamestrider | Box | Player | - | -0.8 | - | - | 4.5 | 5.5 | - |
| Q-N5-Flamestrider | Circle | Player | - | 1 | 4.7 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| CA | Circle | Player | - | 0.3 | 3.3 | - | - | - | - |
| CA-Flamestrider-Cyclic | Single | GlobalValue | - | - | - | - | - | - | This is an approximation because we do not actually know the real AoE. This is a moving hitbox. It moves at varying speeds in a circle of radius 4.0m around the player with a hitbox radius of 3.0m. |
| CA-Flamestrider-Final | Circle | Player | - | 2 | 4 | - | - | - | - |
| Q-CA-Flamestrider-Final | Circle | Player | - | 2 | 4.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Plunge | Circle | Player | - | 1 | 1 | - | - | - | - |
| Low_Plunge | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge | Circle | Player | - | 1 | 5 | - | - | - | - |
| Low_Plunge-Flamestrider | Circle | Player | - | 1 | 3 | - | - | - | - |
| High_Plunge-Flamestrider | Circle | Player | - | 1 | 5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| E-Tap | Circle | Player | - | 0.5 | 5 | - | - | - | - |
| E-Hold | Circle | Player | - | 1 | 6 | - | - | - | - |
| E-Flamestrider-Refresh | Circle | Player | - | 1 | 6 | - | - | - | - |
| E-Ring | Circle | Player | - | 1 | 6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Q-Initial | Circle | Player | - | 2.5 | 7 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| C6-Flamestrider | Circle | GlobalValue | - | - | 6 | - | - | - | Spawns on target that C6 proc'd on. |
| C6-Ring | Circle | Player | - | 1 | 6 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|---|---|---|---|---|---|---|---|---|
| Dash | Circle | Player | - | 1 | 1.2 | - | - | - | - |
Legal Actions
| Ability | Legal | Notes |
|---|---|---|
attack | ✔ | - |
aim | ❌ | - |
charge | ✔ | - |
low_plunge | ⚠ | Previous action must be a walking Flamestrider jump or jump buffed via Xianyun's burst for example. |
high_plunge | ⚠ | Previous action must be a jump buffed via Xianyun's burst for example. |
skill | ✔ | - |
burst | ✔ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|---|---|
charge | buffered | Number of frames to buffer CA. Range 0-15, lower values can be used to trigger certain N0 abilities. |
charge | final | Used to explicitly initiate the Flamestrider's final hit of the charge attack. |
charge | hold | Number of frames to extend Charge Attack by. Min 1, max 45, can only be used after a Charge attack has started. |
low_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. Flamestrider plunge has no collision. |
high_plunge | collision | 0 for no collision dmg (default), 1 for collision dmg. Flamestrider plunge has no collision. |
skill | hold | 0 for Tap (default), 1 for Hold. |
skill | recast | 0 to use E (default), 1 to use Recast E. Recast E is only possible if Nightsoul Blessing is active and Recast E is not on cooldown. |
dash | charge_cancel | 1 to allow an early cancel (cdc), 0 for no early cancel (default). An early-cancelled dash allows a Flamestrider Charge Attack to begin as soon as the dash hitmark (or 2f, if collision is skipped). Only applies to Flamestrider dash following a charge attack or finisher. Note: after Mavuika has completed a revolution, when she is between 12:00 and 1:30 as the hourhand on a clock (approx) she is unable to perform an early cancel. An error is thrown if this param is used and the dash is not preceded by and followed by a biked charge (cyclic or finisher). |
dash | collision | 0 for no collision dmg, 1 for collision dmg (default). Only applies to Flamestrider dash. |
dash | travel | Duration before Flamestrider hits the enemy. Values between 6 (default) and 24 inclusive. Only applies to Flamestrider dash. If collision is not set to 0, all abilities must wait at least <travel> frames before they can cancel dash. |
Fields
| Field | Description |
|---|---|
.mavuika.fightingspirit | Amount of Fighting Spirit. |