Fields
Fields have the following structure:
.field1.field2.field3
All fields evaluate to a number.
The following are available fields.
tip
Most of the specific tags can be located in their respective character/weapon/artifact page. For example, if you are looking for the tag for Lisa's A4 (defense shred), look in Lisa's character page.
field1 | field2 | field3 | field4 | description |
---|---|---|---|---|
energy | character | - | - | character's current energy |
cd | character | skill burst | - | cooldown remaining on skill/burst in frames |
stam | - | - | - | player's current stamina |
status | see each character | - | - | these are character specialized statuses, usually used to keep track of buffs |
tags | character | see each character - | - | these are character specialized tags as defined by each character |
debuff | res or def | t1 or t2 etc... | tag | Evaluates to the remaining duration of a specified default tag . See the relevant character/weapon/artifact page for acceptable tag |
element | t1 or t2 etc... | pryo hydro cryo electro frozen ec | - | 1 if the specified element exists, 0 otherwise |
ready | character | skill burst | - | shorthand to check both cooldown and energy is ready |
mods | character | tag | - | Evaluate to remaining duration of stat mods active on the specified character. See individual character page for acceptable tag |
infusion | character | tag | - | Evaluate to remaining duration of infusion on the specified character. See individual character page for acceptable tag |
construct | duration or count | tag | - | Evalues to the duration or count of the specified tag . See individual character page for acceptable tag |
normal | character | - | - | Evalutes to the next normal attack number in a combo for the specified character |
character | tag | - | - | These are character specific fields. See individual character page for details |