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Arataki Itto

Known issues

Does not have any known issues

Names

  • aratakiitto
  • aratakitheoneandoniitto
  • itto

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
Q-N10.080.01truefalse
Q-N20.080.01truefalse
Q-N30.10.01truefalse
Q-N40.10.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-0.82.5----
Q-N1CirclePlayer-0.83.5----
N2CirclePlayer-0.82.5----
Q-N2CirclePlayer-0.83.5----
N3CirclePlayer-0.852.5----
Q-N3CirclePlayer-0.83.5----
N4BoxPlayer--1.5--3.26-
Q-N4BoxPlayer--1.7--3.88-
AbilityLegalNotes
attack-
aim-
charge-
low_plungePrevious action must be a jump buffed via Xianyun's burst for example.
high_plungePrevious action must be a jump buffed via Xianyun's burst for example.
skill-
burst-
dash-
jump-
walkNo action followed by walk (except low_plunge and high_plunge) has proper frames.
swap-

Params

AbilityParamDescription
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.
skilltravelProjectile travel time. Default 4 frames.
skillushihitNumber of stacks gained via Ushi getting hit. Max 3 stacks. Stacks are gained at random points during Ushi uptime while respecting 2s stack gain cooldown. Default 0.
burstprestackWhether to grant a stack from performing N1 right before Q. 0 for no prestack, 1 for prestack. Default 0.

Fields

FieldDescription
.itto.slash-type.finalReturns the number that represents the CA Final Slash state.
.itto.slash-type.idleReturns the number that represents the CA Idle state.
.itto.slash-type.leftReturns the number that represents the CA Left Combo Slash state.
.itto.slash-type.rightReturns the number that represents the CA Right Combo Slash state.
.itto.slash-type.saichiReturns the number that represents the CA Saichimonji Slash state.
.itto.slash.currentReturns the current CA Slash. Perform checks on this by using the values under .itto.slash-type.
.itto.slash.nextReturns the next CA Slash that will be performed based on the stack count at the time that this is evaluated. Perform checks on this by using the values under .itto.slash-type.
.itto.will-c6-procReturns whether C6 will proc for the upcoming CA.