Known issues
Does not have any known issues
Names
Frames
Video credit: klapeto
Count :
Sheet (credit: klapeto)
Video credit: klapeto
Count :
Sheet (credit: klapeto)
Hitlag Data
No hitlag data for character
AoE Data
- Normal
- Charge
- Skill
- Burst
- Constellation
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| N1 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| N2 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| N3 | Circle | PrimaryTarget | - | - | 4 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| CA | Circle | GlobalValue | - | - | 3.5 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| E-Init | Circle | Player | - | - | 5.5 | - | - | - | - |
| E-Continuous-Attack | Circle | Player | - | - | 4 | - | - | - | - |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| Q-Init | Circle | PrimaryTarget | - | - | 8 | - | - | - | - |
| Q-Find-Enemy | Circle | GlobalValue | - | - | 6 | - | - | - | - |
| Q-Munen-Shockwave | Circle | GlobalValue | - | - | 4 | - | - | - | - |
| Q-Snack-Trigger | Circle | GlobalValue | - | - | 2.5 | - | - | - | Mizuki's pickup range is increased while the Dreamdrifter state (assumed x2.1). |
| Ability | Shape | Center | Offset X | Offset Y | Radius | Fan Angle | Box X | Box Y | Notes |
|---|
| C1-Anemo | Single | GlobalValue | - | - | - | - | - | - | Spawns on target that C1 enhanced swirl hits when not in radiance state. |
| C1-Stellar-Swirl | Single | GlobalValue | - | - | - | - | - | - | Spawns on target that C1 enhanced swirl hits when in radiance state. |
Legal Actions
| Ability | Legal | Notes |
|---|
attack | ✔ | - |
aim | ❌ | - |
charge | ✔ | - |
low_plunge | ❌ | - |
high_plunge | ❌ | - |
skill | ✔ | - |
burst | ✔ | - |
dash | ✔ | - |
jump | ✔ | - |
walk | ✔ | - |
swap | ✔ | - |
Params
| Ability | Param | Description |
|---|
attack | travel | Projectile travel time. Default 10 frames. |
skill | skip_ticks | Allows skipping skill ticks at the start of the skill. 1 tick = 15 frames. |
skill | travel | Projectile travel time for Continuous Attack. Default 30 frames. |
walk | skip_ticks | Allows skipping skill ticks in the middle of the skill. 1 tick = 15 frames. |
walk | travel | Projectile travel time adjustment for skill. Default 30 frames. |
Fields
Does not have any fields