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Lumine (Electro)

Known issues

Does not have any known issues

Names

  • lumineelectro
  • travelerelectro

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N40.060.01truefalse
N50.10.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-11.6----
N2BoxPlayer----1.42.2-
N3CirclePlayer-0.71.5----
N4CirclePlayer-0.71.5----
N5CirclePlayer-11.6----
AbilityLegalNotes
attack-
aim-
chargeNeed to use attack right before charge.
low_plunge-
high_plunge-
skill-
burst-
dash-
jump-
walkNo action followed by walk has proper frames.
swap-

Params

AbilityParamDescription
-base_atk_buff0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
-skirk_story_buff0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
skillamulet_delayDelay until Abundance Amulets are picked up by the active character. Default 107 frames, minimum 107 frames.
skillhitsNumber of times Thunder Shadow hits. Default 1, maximum 3.
skillmax_amuletsCustomize limit for number of Abudance Amulets generated. Default limit is 2/3 if C0/C1+, maximum is capped by the default limits.

Fields

Does not have any fields