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Lumine (Pyro)

Known issues

Does not have any known issues

Names

  • luminepyro
  • travelerpyro

Frames

Video credit: Kolibri#7675
Count : Sheet (credit: Kolibri#7675)

Hitlag Data

AbilityHalt TimeScaleDefense HaltDeployable
N10.030.01truefalse
N20.030.01truefalse
N30.060.01truefalse
N40.060.01truefalse
N50.10.01truefalse

AoE Data

AbilityShapeCenterOffset XOffset YRadiusFan AngleBox XBox YNotes
N1CirclePlayer-11.6----
N2BoxPlayer----1.42.2-
N3CirclePlayer-0.71.5----
N4CirclePlayer-0.71.5----
N5CirclePlayer-11.6----
AbilityLegalNotes
attack-
aim-
chargeNeed to use attack right before charge.
low_plungeOnly available for Lumine. Previous action must be a jump buffed via Xianyun's burst for example.
high_plungeOnly available for Lumine. Previous action must be a jump buffed via Xianyun's burst for example.
skill-
burst-
dash-
jump-
walkOnly skill and burst followed by walk have proper frames.
swap-

Params

AbilityParamDescription
-base_atk_buff0 for no +3 base atk, 1 (default) for +3 base atk. Set via '+params=[base_atk_buff=...]' in the char's line.
-skirk_story_buff0 for no buffs, 1 (default) for +7 base atk, +15 EM, +50 base HP. Set via '+params=[skirk_story_buff=...]' in the char's line.
low_plungecollision0 for no collision dmg (default), 1 for collision dmg.
high_plungecollision0 for no collision dmg (default), 1 for collision dmg.
skillhold0 for Blazing Threshold; 1 for Scorching Threshold. Default 0.

Fields

Does not have any fields